package com.yanqu.road.server.manger.cricket.skillhandler.attround.handler;

import com.yanqu.road.entity.cricket.helper.AddHpResult;
import com.yanqu.road.pb.cricket.CricketProto;
import com.yanqu.road.server.gameplayer.module.cricket.battle.CricketGame;
import com.yanqu.road.server.gameplayer.module.cricket.battle.eCricketBattleRoundStep;
import com.yanqu.road.server.gameplayer.module.cricket.model.BattleData;
import com.yanqu.road.server.gameplayer.module.cricket.model.SkillData;
import com.yanqu.road.server.manger.cricket.skillhandler.attround.CricketSkillAttRoundStrategy;

import java.math.BigDecimal;
import java.math.RoundingMode;

public class CricketSkill147Strategy implements CricketSkillAttRoundStrategy {

    /**
     * 技能处理-每次攻击成功后当前气势{0}。
     * @param cricketGame 本局对局对象
     * @param skillData 触发的技能
     * @param baseAttSkill 基础攻击技能
     * @param baseAttReHpResult 基础攻击结果对象
     * @param action 我方
     * @param target 对方
     * @param attackRoundBuilder 返回PB结构体
     * @return true：死亡，退出技能处理，false：继续技能处理
     */
    @Override
    public boolean skillHandle(CricketGame cricketGame, SkillData skillData, SkillData baseAttSkill, AddHpResult baseAttReHpResult, BattleData action, BattleData target, CricketProto.CricketAttackRound.Builder attackRoundBuilder, long battleFrameId) {
        //基础攻击miss，不触发技能
        if (baseAttReHpResult == null) {
            return false;
        }
        int attackTimes = baseAttSkill.getSkillEffect().getP2();
        //每次攻击成功后当前气势{0}。
        for (int i = 0; i < attackTimes; i++) {
            skillData.effectAmountInc();
            long value = BigDecimal.valueOf(action.getPower()).multiply(BigDecimal.valueOf(skillData.getSkillEffect().getP1())).divide(BigDecimal.valueOf(1000), 8, RoundingMode.DOWN).longValue();
            action.addPower(value);
            CricketProto.CricketBattleFrame.Builder newBattleFrameBuilder = cricketGame.newBattleFrameBuilder();
            newBattleFrameBuilder.setFromBattleFrameId(battleFrameId);
            newBattleFrameBuilder.setActionUserId(action.getUserId());
            newBattleFrameBuilder.setTargetUserId(target.getUserId());
            newBattleFrameBuilder.setSkillId(skillData.getSkillId());
            newBattleFrameBuilder.setAddPower(value);
            cricketGame.fillRemainHp(newBattleFrameBuilder);
            attackRoundBuilder.addAfterAttack(newBattleFrameBuilder);
        }
        return false;
    }
}
